Fatal Frame 5: Curse Nintendo
About the last parts of the series Fatal Frame released on consoles Nintendo, I often heard unflattering reviews: mechanics are outdated, games do not scare, bad control, etc. What to talk about when on SG has a single review about Maiden of Black Water costs 1 star. And, of course, many fans advise to play classical trilogy with PS2. Some simply were not fully satisfied with new games, and this is normal, but others almost call them garbage. Sometimes it happens when a series of games begins to change with the advent of a new generation of consoles, sometimes rethinking occurs even dramatically: compare God of War 3 and GOW (2018), Castlevania: Dracula X and Symphony Of The Night, The Legend of Zelda: Skyward Sword and Breath of the Wild. Of course, not everyone likes it when something familiar changes, and some almost with foam at the mouth prove that the grass used to be greener, the graphics are more beautiful, and the gameplay has hardcore. Like a fan Resident Evil I confirm: there are a lot of such people. Well, you know these same type of phrases in the style of “here Re 1-3 were cool, and then the non-mere jester went, all the next parts are disgusting, and, in general, this is not Re, and the remakes are full. “. However, such statements do not prevent me from loving how Re 1, and Re 6, because both have fun, and I can start going through a remake at any time Re 4, and then return to the original, for both games are good in their own way. I am not a fan of the series Fatal Frame, About my knowledge of the classical trilogy was written on the blog about the previous part of Mask of the Lunar Eclipse , Therefore, I will try to talk about my experience of passing Maiden of Black Water a little less biased than Fans FF , studying the series along and across.
This time I even went to the sake of interest at Metacritic to see the user assessment, and not to say that it is noticeably different from the Fatal Frame 2 assessment, the most highly estimated part according to critics and players. And, no, I am not interested in the reviews of game journalists, we know that the same IGN set up God Hand. Worst Revoy in History. Worse only Review Reviews Re 0 from Gambling and Metroid Dread from DTF.
Assessment 8.0 In the presence of 41 negative reviews of 292, in my opinion, quite good.
A typical negative review in which the player complains of censorship. Yeah, the Japanese decided to deprive Western players with content.
Bad PC Port. I knew that there would be such a review. After the release of the Ninja Gaiden trilogy, where there is no original NG 2 (2008), and the PC did not bring the support of clamps, I am not at all surprised by this. Itagaki is not on them. Curred Japanese ports! Nostalgia…
Sorry, but the opinion of a person, as he calls the real horror Outlast, I definitely will not trust. It seems that you have to understand yourself what is wrong with the game.
I decided to purchase this reprint not on the box, but on the Syuchvalny, did not take the full version and overpay for the skin: they are designed, as I understand it, for old fans. Gave a free DLC with a heroine from Atelier Ryza, and thank you, but I don’t need more. There are enough costumes in the game, some can be purchased almost immediately. The reprint itself looks good, it is not surprising: the game went to Wii U and has survived well. They pulled permission, and can be released on modern consoles for full prime. Yes, there are soap textures, but they do not instantly catch the eye, like Mask of the Lunar Eclipse, but I’m not a Call of Duty Hater to look for a pebble that was borrowed from King’s Field. For the Sych, all the more so the picture looks great.
There are reflections that work without any RTX! Already for this I am ready to forgive the game any graphic jambs. I apologize to the signature of the publisher, without it you can’t do screenshots.
Local forest paths are covered with impenetrable fog.
Often you have to explore the locations on the knee in water. Taking into account the capacities of WII U, it is animated well. Not Batman: Arkham Knight, but not bad.
There was no rain either. And, yes, the clothes of the heroes gets wet in real time.
The girls look great. Breast physics in place, it was even improved. Koei tecmo, don’t change.
Sometimes soap and thorny models catch your eye, but infrequently.
Some frames at least put on the desktop.
Something Siren was remembered ..
I also checked that this time by censorship. Yes, she is, but nothing criminal. As I understand it, everyone complains at the time when you can see the memories of the sleeping heroine who participated in modeling, and in the Japanese version she is dressed in a bikini with a scarf, in the western release a standard costume on it. At the same time, the scene still looks nonsense. This, of course, is sad when the Horror is selected to see the heroine in one bra, but I will somehow survive. There are more interesting skins than the next bikini from Dead or Alive. That’s why it is really insulting, so for the lack of exclusive costumes of WII U-version like Zero Sout, although I have a Nintendo console.
In my opinion, in the game there is a lot of fanservice.
Skin from Atelier Ryza. I don’t know why, but such boots and golfs with an open toe are associated with intimate dances. Do not forget that the girls can be changed … I will not be surprised if one of the fans has a whole daddy with photos of sleeping Yuri.
Beach costumes on the spot. And I haven’t opened a skin without a T -shirt yet.
You don’t think, just mother and daughter haven’t seen each other for a long time. It seems that the Japanese do not really get old.
To the sound component, https://play-jango.co.uk/ in general, I have no questions again. Something crunchs, creaks, rustles forever underfoot, the doors are closed with such a roar, as if someone wants to lock you here forever, splash is heard in the water at every movement, the heart knocks loudly in battle. The ghosts are all the same restless, there is nothing to say about their reaction to the outbreak of the camera: as if a real person is being cut alive. Unless the soundtrack disappeared a little, at least I thought so initially. No, the Apocalypse Orchestra is still responsible for combat moments, but during a calm study of locations I did not have the feeling that there was a danger to a living person everywhere. The composition from the first chapter, Mikomori Bridge, was eaten into the subcortex, but I did not even notice the rest of the soundtrack. Something is wrong here…
As for the voice acting, it is also good: after interaction with ghosts, the heroes show unnatural apathy, at critical moments do not even try to hide the surging emotions, and, fortunately, no anime tears. Naturally, I’m talking about the original Japanese voice acting. For Western lovers to hear in a conversation familiar words, the developers decided to add English dubbing. I listened to him a little on YouTube, and, according to my feelings, the actors do not bother, for example, in Katsen, which starts after the first battle, there is a lack of emotions from the mentor of the main character. However, this is still not dubbing the first Resident Evil, so you can play with English localization. And there are a lot of voice acting in the game, by the way, because there is something and whom to voice.
Ren Hojo with the cutie Rui Kagamiya.
Miu Hinasaki (left) with Miku Hinasaki mother.
I liked the plot more than in Motle, and I can even say why: the developers have changed the way of filing history. In every chapter, katsets appear, where heroes communicate and interact with each other, The same happens during the gaming process. This approach to the narrative, firstly, allows you to better understand what is happening, because now we are its direct viewer and even a participant, and secondly, helps to get used to the characters and remember these incomprehensible Japanese names. Of course, the notes have not gone anywhere, the same notes of the folklorist will have to be translated and read to understand what the priestesses were doing, what is the essence of the rituals, and the water is here and what kind of strange boxes are everywhere. However, according to my sensations, the records have become much smaller, and they also contain a maximum of 5 pages, and not 10, as in the last game, and for one katsen, you can make an approximate picture of the events that occurred. So the gratitude to the development for the fact that they decided to show more than to tell .
Even before the training, I found that you can touch the defeated ghosts, and if you have time to do this before the enemy disappears, then you can be awarded with a video about the last minutes of a ghost life. How did I miss something like that in the last part! True, when the ghost decided to disappear at an interactive object … Wow, how I swore!
Last time I forgot to mention that such memories in the games of the series look like movies of our great -grandfathers. +100 to the atmosphere. I watched some of these videos, holding my breath.
Game world map.
Sometimes the location is so confusing that you have to constantly check with the map, but after their next visit, you walk around the district, as if according to the familiar alleys of the city park.
This is what the ability to read the shadows looks like. Excellent mechanics for those who can get lost in three pines, as well as for players who want to immediately go to the plot or, conversely, first explore the surroundings.
We will not always wander through the forests alone. The ghosts also react to other heroes, which is even useful in battle.
As usual, objects are scattered on locations, mainly the heals and “ammunition”, as well as various notes with the Lor. No longer needs to be illuminated by a flashlight, the shine of objects is visible from afar. The ghostly hand continues to follow the loot scattered everywhere, so that it must always be raised with caution. Now you do not need to slowly pull the hand to the object and remove it when they felt a danger – the selection process is automatically interrupted if you stop pressing the button. I decided to conduct an experiment: for the first time I clamped the button and immediately stopped doing it, and raised the subject in the second. At first I decided that I had deceived the system and the hand could appear only for the first time, but, no, this is pure random, it can grab the heroes and when repeating the process. It has become more difficult to raise objects: firstly, the heroes no longer groan, if they noticed a hand, and secondly, the status of getting wet appeared. It arises, for example, if you have been in the rain for a long time. The more they get wet, the more often the hand tries to stop your attempts to get medicines. Also, when receiving this status in battle, you get more damage. If the wetter indicator is filled to the limit, which usually occurs after an unpleasant attack of the ghost, then the heroine will be cursed, and health will begin to constantly decrease. The status is removed using special coal, and it can also be reset if you get to the place where you can dry. One “but” appeared: the game no longer punishes the deprivation of the subject if the heroine grabbed the hand. Got a little damage – pick up the film again. Comrades developers, do not regret gamers in the horror. The player failed to avoid an attack – his problem.
Once I was grabbed not a white, but a golden hand. Unfortunately, I will not say exactly what she does. Most likely inflicts more damage.
The moisture sensor appears in the lower right corner of the screen.
No more precious stones, the developers returned to the old pumping system “How many points earned, and spent so much”. These same glasses are spent on costumes. Hmm, camera strengthening or skin? In my opinion, the choice is obvious.
You will have to pay for pumping. Only by the end of the game I more or less pumped the Yuri camera, I hardly touched the lenses, there were not enough points.
Speaking of problems. From now on, the game is divided into episodes, anyone can be replayed, even change the complexity. On the one hand, it is fine, it is not necessary to recall the entire game if you need to photograph specific ghosts. On the other hand, the developers must somehow balance the objects that the player gathered at the moment. And now, before each chapter, we choose the difficulty, and it depends on it how many items the player will have in the inventory initially, and they can also be purchased for glasses. It turns out that it makes no sense to score his pockets with a film, if they still take it away later, and this kills the study. And taking into account how many items are issued by medium complexity, you can forget about it in general. Also, objects are spawned in the same places. Over time, I began to quickly run familiar paths and collect only what comes along the way, and usually this was enough for the whole chapter. Surely because of this, I missed a lot of ghosts, because some of them are found when examining already cleaned locations, but my game experience suggests that if nothing interesting appears in the studied place, then it makes no sense to go there. Unfortunately, the developers think differently.
However, the worst that they could do is remove puzzles. And they really are not! Yes, there was a search for key items by photography, but that’s all. Survival Horror without puzzles? You are crazy?
In general, they improved something, worsened something, the main improvement, of course, Lack of dolls. I wonder if the combat system is not spoiled ..
You can return to the chapter selection menu at any time.
So many films give out in medium complexity. There is generally enough medicines for a whole pharmacy. And, yes, high complexity is initially inaccessible, it is called Nightmare, but for some reason Very Easy appeared. It seems that the Japanese returned to the old good approach of the development “norm is hard”, because I constantly sweated in battles, but I had no need in the resources, especially in medicines.
Sometimes there were so many films that she did not fit into the inventory.
The battles in this part were transformed. If earlier it was necessary to take the focus of the ghost only in order to increase the damage, now it is necessary to collect as many objects on the screen as possible, namely other parts of the phantom body and emerging from it after your attack, let’s say, clots of ectoplasm, which often represent a flying face of the ghost. When several enemies are in front of you, the objects are summarized. They discovered at least 5 of these – they inflicted a high damage, otherwise the ghost may not even move, although he will lose his health. Naturally, no one will stand still, the enemies always disappear and teleport to another place, so act quickly. In this part, I constantly had to choose between a powerful, but for a long time rechargeable with a film, and weak, but quickly replaced: the ectoplasm, knocked out of the ghost, quickly disappears, and a powerful attack would not accumulate itself.
Often you have to take off the ghost almost to the full height. Collected at least 5 objects on the screen – “shoot”.
It is best to attack several ghosts at once, so you will apply more damage.
Partner’s head is also an object. Use.
Ghosts always try to somehow dodge, for example, attack from below, so as not to fall under the fatal picture. The frame for a moment has become red – “shoot”. And then more and more. Enemies love to attack when the film is recharge, so be careful.
Ghosts like to grab heroes. Try to choose the right angle as soon as possible, while the heroine screams heart -rending.
Often you have to fight knee -deep in water, and in such a situation you do not particularly run away from enemies.
Partners can also capture. It’s time to make Fatal Frame.
Why did not always go out of the attack when holding the camera in an upright position? It’s simple: I played with a gyroscope. During the battle, I often had to tilt the console to the right, my thumb automatically jumped to triggers, because it was more convenient to keep the ration, and because of this it was possible to forget about the deviation. Over time, I retreated, but still in a hurry my right hand could substitute me.
The game was created for the Nintendo console, and it is felt. At first I was a little switched by the camera with the help of the right stick, but to the fifth chapter I refused it and decided to get up from the sofa every time the battle began, after which it was a crazy spinning and sought out the ghosts surrounding me. Ghosts on the screen constantly fly so that keeping the camera only in a horizontal or upright position is unprofitable, you need to tilt the console in order to make a powerful attack as quickly as possible, and you must always move. No comfort, only voltage and excitement. How good it was! In these battles, I gained experience comparable to passing games in virtual reality. Somehow I happened to try Superhot in VR-the sensations are about the same, except that this time I did not have special glasses.
After passing the plot, I tried to play without a gyroscope, and this is dull. The sight turns with L and R always at the same speed, the camera itself remains in a horizontal position, control over its movements decreases, some artificiality of what is happening is felt. With a gyroscope, I seem to stand with a camera-sobs and fight ghosts. Glory Kojima, Miyamoto And Mikami For the fact that I decided to purchase Maiden of Black Water for Sych! In Mask of the Lunar Eclipse, this is not critical, there it is played perfectly with the usual gamepad, but in the last part it is sinful to abandon the freedom in the management that developers provide. This game is cursed by Ninka, outside the Nintendo consoles, she will not be able to prove herself properly. Seriously, if you can play with a gyroscope, then take this opportunity, otherwise the expirence from passing will be incomplete . From now on, Maiden of Black Water is an exclusive Nintendo for me, and I am indifferent to the fact that the reprint came out on other platforms. ECOs. Dot.
There is even its own hachishakusama. Pop-up?
Ghosts continue to make terrible faces when they attack.
I am also satisfied with non -aggressive ghosts. The developers heard me from the future and changed the detector. Now a white arc appears on the border of the screen, pointing to the danger outside the player’s field of view, and it immediately disappears if the ghost has at least slightly lit up on the screen. Did not see where he appeared – good luck next time. Also, the converted detector also points to objects, which complicates the search for a rapidly disappearing ghost when several notes lie nearby. Sometimes the detector did not even work, especially when ghosts appeared far from me. They are also sharp! Then outside the window with a screech, a lover of jumping on a tarzanka will be drawn, the ghost of the child will flash in the bushes, then the old woman will instantly hide behind the door. Ghosts under the code name “Press X to Win” remained, but there are much less, and most often they are a person whose “shadow” we pursue.
Probably, the most interesting episodes on the capture of the ghosts were for the writer in an antique store when all the girls were sleeping. It is necessary to check the cameras where the enemies appeared, and urgently go there until what bad happened. Unfortunately, there are few such unique situations in the game, they would have brightened up a boring back -bar. And if you add a random to such missions. Yes, dreaming is not harmful. From an excess of battles, it is worth noting, you can also get tired. No, they were only a joy, but in the last mission for Yuri the heroine was simply thrown in crowds of opponents, and I was waiting for the head to end. The problem is that the heroes of gameplay is not particularly different from each other. Yuri is the most balanced character, she has a great camera with a dozen different lenses that give different effects in battle. Ren is the same Yuri, except that he has a special lens that allows you to make several “shots” in a row at once. Miu also walks with the Yuri camera, t.e. She has the same lenses, the same pumping, except that the girl has the same ability to slow down time and apply double, or even triple damage on objects in the frame. The game is very missing diversity. By the way, about him. Ayane..
How I managed to scree this … After its appearance, nothing good was waiting for me, believe me.
No, comrade major, I’m not a stalker, but just a ghost hunter. This is my job to check if the hugging girls are strong.
The same ability miu. Now the game will consider that there are 4 objects on the screen.
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